Dec 14, 2005, 10:43 PM // 22:43 | #1 |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Which attribute FOR FOW is better? Purely stance or stance and mixed healing?
Ok,i would like to ask u guys about this. Should i use pure stance? or should i mix abit of the stance attribute into healing for mending and healing breeze?
and can u guys recomeed me which stance is suitable for fow? |
Dec 14, 2005, 10:48 PM // 22:48 | #2 |
Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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You're a W/Mo? If so...prepare to get flamed for even suggesting using Mending.
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Dec 14, 2005, 11:40 PM // 23:40 | #3 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
1> Cyclone Axe 2>Any other spike damage axe skill 3>Bonetti's Defense 4> Defensive Stance 5> Shield Stance 6> Any other stance you'd prefer 7> Healing hands<elite>, or healing breeze 8> Rebirth/Rez Sig/Restore Life/Normal rez Only ever have died twice a week max down in FoW out an average weekly amount of 40 FoW runs. Take this as you will. Don't bring any continual enchantments, at all on your tank. Why? You'll be stancing most of the time anyways, and even if you thought that mending/continiual could have helped you, you'll get a shatter enchantment cast on you. Word to the wise: Bring at lease 4 stances if you'll be book farming FoW, or if you're damage, only two stances, rest damage. --The Shim |
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Dec 14, 2005, 11:44 PM // 23:44 | #4 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: Hot Original Elementalists
Profession: E/Me
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Mending is useful to activate the Malinon Shield on my War/Mo... And just about every solo farm build for warriors involves Mending...
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Dec 14, 2005, 11:48 PM // 23:48 | #5 | |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Dec 14, 2005, 11:49 PM // 23:49 | #6 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Not saying it's bad to have a +4 PIP mending, but eh. I can find better things to activate enchanted shields, such as vigorous spirit for instance. Mending has it's uses, but should not be overplayed. ^_^ For the post above me: My attributes are as follows: 13-14 Tactics<sup runed> 7-10 healing 11 Axe Mastery Leftovers in strength. --The Shim |
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Dec 15, 2005, 12:29 AM // 00:29 | #7 | |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Dec 15, 2005, 12:57 AM // 00:57 | #8 | ||
Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Rico |
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Dec 15, 2005, 03:51 AM // 03:51 | #9 | |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Dec 15, 2005, 04:34 AM // 04:34 | #10 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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the problem with being a stance tank is that skeleton berserkers carry wild blow
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Dec 15, 2005, 05:09 AM // 05:09 | #11 |
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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no offense to any of the posters before me, but going stance in fow and investing 50% of your skill bar in it is one of the worst ideas ever.
stances are probably only useful against shadow warriors, shadow rangers, and abyssals. everything else there either casts spells that stances don't protect against or have something that bypasses stances. to the OP, i would highly suggest against going pure stance. |
Dec 15, 2005, 05:36 AM // 05:36 | #12 | |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Dec 15, 2005, 05:44 AM // 05:44 | #13 | |
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
but please, enlighten me. i do have a few questions. how will stances protect against shadow elementalist spells? how will stances protect against shadow mesmer hexes? how can stances be useful when wild blow from berserkers end them? how will stances protect against icehand spells? how will stances protect against the air spikers in the forest? the list goes on and on, if you catch my drift. stances help against attacks. but when the majority of damage comes from spells, hexes, and other degen, that's 50% of your skillbar not being very useful. |
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Dec 15, 2005, 05:49 AM // 05:49 | #14 |
Ascalonian Squire
Join Date: Nov 2005
Guild: Xx Hells Angels xX
Profession: N/Me
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I hav been playing a Stance Tank for quite some time now, and i find that this build works great!
Healing - 5 Axe Mastery -13 (+1) Minor Rune Tactics - 13 (+1) Minor Rune Strength - 4 Execution Strike, Dismember, Gladiator's Defense {Elite}, Bonetti's Defense, "Watch Yourself", Balance Stance (For Those Off knock-Down periods), Endure Pain, Healing Breeze Not the best....but for me it works great, serve my team well as a true "Stance Tank" |
Dec 15, 2005, 07:57 AM // 07:57 | #15 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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i myself find it useless to even use defencive stances. most of the physical damage dealers go straight for your casters anyway, and in case you can bodyblock and tank something, you can easely survive that without any stances. I usually go 100% offensive in FOW, for the obvious reason that the longer foes stand, the harder it gets for my casters to stay on their feet :P
my build in FOW : W/R eviscerate - axe rake - cyclone axe - executioner's strike - disrupting chop - sprint - tiger's fury - res signet 12 + 3 (sup rune) axe mastery 10 beast mastery 8 + 1 (helmet) + 1 (minor rune) strength in UW however, warriors usually do tank aataxes, and there, stances can save your life (i usually use shield stance and sprint in UW) |
Dec 15, 2005, 12:26 PM // 12:26 | #16 |
Jungle Guide
Join Date: Jul 2005
Location: Australia
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Hm.. I thought the whole book idea was to give your casters a chance to kill off the enemy without dying and giving your monk only 1 target (the book carrier) to keep alive?
Even if you think only lesser groups are inclined to do that, I much prefer that (both as monk and other classes) to the complete chaos often created when this is not the case. As for stances good against wild blow.. don't have the skills infront of me.. but.. isn't there one which doesn't let you get knocked over? and how about doylak signet? not a stance, I know, but it has its uses. The elementalists should be taken care of by an interupter, you guys don't take one of those to fow, or at least one skill to interupt firestorm with? Mind you, I'm supposed to give the op useful help with his/her question, not picking on other fow teams. To be honest, I've never taken my warrior down there, and I'd say that doylak signet would be an emergency measure not a norm for fow, however, UW, take it |
Dec 15, 2005, 01:39 PM // 13:39 | #17 | |
Frost Gate Guardian
Join Date: Nov 2005
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Quote:
Axe: 11+1(helmet)+3(sup rune) = 15 Beast: 10 Str: 10+1(min rune) = 11 (you get an extra point) </offtopic> |
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Dec 15, 2005, 05:33 PM // 17:33 | #18 |
Krytan Explorer
Join Date: Sep 2005
Location: Colorado Springs colorado, denver when I'm not in school
Guild: Looking
Profession: W/
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Instead of stances I usually just buff my defense really high with dolyak sig and watch yourself and defy pain as an elite. Enchants don't really help as they get shattered alot in fissure of woe.
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